(This is a companion piece to my YouTube video on this subject. This article is a transcript with some additional context and fixes.)
With the turn of the century, and into the 2010s, video games became increasingly reliant on internet connections for new ways to play together, deliver content, and prevent digital piracy. But nothing lasts forever, and with the progression of time, technology becomes obsolete, servers shut down for good, and games are left without key features, or even in a non-functional, playable state.
But some developers, and fans, refuse to have that future.
In this article, I’d like to provide a series of video game case studies that I believe serve as great examples of a developer or publisher going the extra mile, and giving their older customers a proper end-of-life response. That way, the original purchased copy can still be played, long after it has been withdrawn from sale.
Context
I decided to quickly make this video (and article adaptation) after learning about the status of the ‘Stop Killing Games‘ public initiative. The most powerful campaign they are doing so far is to attempt to amass one million signatures for the European Union, which will obligate EU politicians to read and acknowledge their societal concern.
Unfortunately, a recent video from Ross Scott, the head organiser, tells me that, unknown to most of the video gaming public, the campaign has actually faced a huge public misunderstanding of what an “Initiative” even is, as well as the goal of acquiring signatures. Because of this, the campaign is about to face imminent failure; the Citizen’s Initiative is only open for signing for a limited period of time.
After looking through it myself, I realised that there was something I could provide for the campaign, which I felt was sorely lacking: Though a list of affected game material does exist, there didn’t appear to be any detailed, personal-level stories of games and their end-of-life plan.
Figuring out how to tell people that this whole thing is merely a “starting message” and not a bill is outside of my purview, but video game history? That definitely is.
(Compared to the video: In addition to this “Context” section, I have added “Similar Events and Further Reading” sections, and bolded the additional text.)
Long-Term Support & Mods
Let us begin with a soft example: Team Fortress 2.
In software development, products are not immediately shelved when it’s considered feature complete, but are instead reduced to a skeleton crew, to maintain security updates. This can be seen as a kind of soft end-of-life, where in the case of games, no more expansion packs are being produced and sold.
Team Fortress 2
Valve Software
2007 – 2017
Status: Long-Term Support
Actions: Community Content and Source Release
Half of the games in this list have this status, but what’s notable for Team Fortress 2 is that major content updates still occur. They are instead made by the extensive fan community, and the skeleton crew also reviews and approves these products in regular cycles.
Valve Software has an excellent structure in place to give revenue back to these community creators as well, and in 2025, they went further and even released the entirety of TF2’s source code.
Similar Games with Dedicated Server Software, and Mod Selling
Half-Life series
Counter-Strike
Quake series
Doom (1993 original)
Skyrim & Fallout 4’s Creation Club (only for selling mods)
Minecraft
DRM Removal
Copy Protection can take many forms, and with the move away from verifying the existence of a physical disc (since, naturally, we don’t use them anymore) the most common forms of DRM is accomplished by binding it to an account, or pinging a server. In the case of Fallout 3, your save data was also encrypted, using your online account as a key code.
Fallout 3
Bethesda Softworks
2008 – 2014
Status: Third-Party Server Malfunction
Actions: DRM Removed in 2021
Fallout 3 was likely the first example of save data encryption, and as a result was also the first to fail, as Microsoft’s authentication servers became out of date. Though officially announced for sunsetting in 2014, the service was not fully shut down until 2022, and Fallout 3’s publishers finally released a new patch bypassing the encryption.
Crysis
Crytek
2007 – 2015
Status: Third-Party Server Malfunction
Actions: DRM Removed in 2023
Similar ambiguous cases can and have occurred in other games that use DRM such as Crysis, where the third-party activation server simply stopped responding without notice, particularly on Windows 10 systems, which released in 2015. It was only several years later in 2023, that it was updated with a stripped version.
Similar Games where DRM failure forced the publisher to make an update
Dark Souls: Prepare to Die Edition
Grand Theft Auto IV
Resident Evil 5
Similar Events: The shutdown of the GameSpy multiplayer server service, with various publisher responses. Some disabled the menu option and error messages, some patched the game to point to a new set of Steam servers, and some did nothing.
Free DLC from Data Loss
Dragon Age: Origins, and Mass Effect 2.
Dragon Age: Origins
Electronic Arts
2009 – 2022
Status: Legacy Server Shutdown
Actions: DLC Made Free
These two games were released in a transition period for online sales, where competitors were emerging and Steam was still trying to figure out the sale of additional material, such as DLC. Retail disc copies of games were also still being sold at this time, and to support both online and offline customer types, EA elected to sell their expansion packs on their own EA storefront.
These DLC packs were version agnostic. They were downloaded as separate installation files, and can be installed on both the Steam version, or a disc-based retail version.
Mass Effect 2
Electronic Arts
2010 – 2022
Status: Legacy Server Shutdown
Actions: DLC Made Free
However, in 2022, EA decided to sunset their original servers, and though user accounts were migrated to the new system, they elected to not keep track of sales data or DLC ownership. Instead, they simply… released all of the old install files. All of them, for free, tucked away on a special support page. So, owners of the original release version still have access to all content.
Similar Games with retroactive product upgrades due to server migration/legacy data loss
Half-Life (Sierra retail ver.)
L.A. Noire
Remasters are not included in this list.
Independent Licencing
MMORPGs are the most vulnerable type of game where playing by yourself has very little purpose, due to the genre’s inherent nature of playing with others online.
City of Heroes
NCSoft
2004 – 2012
Status: Shutdown
Actions: Licensed Private Server in 2024
The shutdown of those servers after enough time, then, can be seen to be inevitable. For smaller group games such as Team Fortress 2, it’s a standard for server software to be distributed as well, to play only among friends. This not the norm for an MMORPG, and is considered illegal or ambiguous, as these require server emulators.
But things have begun to change.
Rose Online
Gravity Interactive
2005 – 2019
Status: Shutdown
Actions: Licensed Private Server in 2022
After the shutdown of City of Heroes and Rose Online, some fans who operated these ‘Private’ servers formed indie game companies, and managed to contact and acquire licences from the original publishers. Though not quite an ‘end-of-life’ action, the act of even selling a server licence was unheard of, for this genre in particular.
And yet here we are.
Similar Games where the Unlicenced Version became Licenced
No precedent.
Similar Events: Though not related to end-of-life scenarios at all, a small number of untranslated Japanese games were published internationally by contacting fans and using their unlicenced translation as a base. Example: Ys: The Oath in Felghana.
Offline Conversion
Mega Man X DiVE
Capcom
2020 – 2023
Status: Shutdown
Actions: Offline Release
with Rebalance in 2023
Smartphone and Lootbox driven games, commonly referred to as ‘Gacha‘, are one of the newest genres of video game out there, and wholly relies on having a constant internet connection. These games often update on a near-weekly basis, with limited time events and experiences that follow the calendar holidays.
Mega Man X DiVE is one such example, and the company decided to preserve the game after shutdown, by re-selling it as an offline, one-time purchase. ‘Mega Man X DiVE Offline‘ also took the time to strip out credit card transactions, replacing it with an internal reward system instead, as well as giving you control over the calendar activations.
Animal Crossing: Pocket Camp
Nintendo
2017 – 2024
Status: Shutdown
Actions: Offline Release with
Account Migration in 2024
However, these modifications made account data incompatible, so Capcom opted to not migrate your account data.
In contrast, the shutdown of Nintendo’s Gacha game, ‘Animal Crossing: Pocket Camp‘, also follows a similar line of modifications, but also created a new temporary service that allowed users to migrate their accounts to the fully offline version. ‘Pocket Camp Complete‘ also promised new content updates, for a couple more years.
However, in both these cases, the modifications can be seen to be barebones, which leads to my final example.
Similar Games: Gacha games with an offline release
(gallery-only versions not included)Magia X
Brave Nine (a.k.a Brown Dust)
Metal Slug Attack Reloaded
Further Reading: This Japanese website maintains a catalog of Gacha games that have recieved some sort of offline conversion.
Offline Remake
Dragon Quest X Online is a Japanese-exclusive MMORPG that actually still receives updates after over ten years, and its popularity in the domestic market means that it might not shut down anytime soon. But an MMORPG is driven by constant, annual updates, and an evolving world – and Volume 7 of the ongoing story is far removed from the original Volume 1, ten years prior.
Dragon Quest X Online
Square Enix
2012 – current as of 2025
Status: Active with EOL
Actions: Single-Player Remake in 2022
Thus, on its tenth anniversary, Square Enix announced a very unprecedented, and surprising move to bring back the original Version 1 world state, by rebuilding it as a single-player game.
This is where the lines begin to blur, because this is not a plain release of the original version. With AI companions and a complete replacement of the combat system, this is far more extensive than, say, changing your costs in Mega Man X DiVE Offline and controlling the calendar.
But this is a solution nonetheless, and shows that, with sufficient effort, preserving the important portions of a very transient, and ever evolving MMORPG is possible – and proven, though some purists may disagree.
Closing Summary
All in all, I hope I’ve managed to enlighten you on some of the history surrounding the obsolescence of video games – some intentional, and some unintentional, due to the aging nature of software technology itself.
I’d also like to give an honourable mention to the PC Gaming Wiki, and GOG – independent efforts at documenting and repairing broken software. They don’t cover or solve all of these situations, but are beacons that assist in software preservation, after the original companies fall apart or neglect their game.
It’s quite possible now for games to die. Some of these solutions are planned, but others are clearly last-minute. Emergency and disaster strategies are already a standard in other industries… but not games – not quite yet.
In any case, I hope you enjoyed the article and found it informative.
Thank you for reading.